Android-universal-image-loader - loading bitmaps efficiently into memory -
can android-universal-image-loader load bitmaps memory scaled down, this: http://developer.android.com/training/displaying-bitmaps/load-bitmap.html ?
thanks!
i'm loading images this:
final imagesize size = new imagesize(max_w, max_h); final displayimageoptions options = new displayimageoptions.builder() .imagescaletype(imagescaletype.in_sample_power_of_2) .build(); imageloader.getinstance().loadimage(uri.tostring(), size, options, new imageloadinglistener() { , have 2 issues:
- the resulting bitmap has height or width greater max specified.
- i worry loaded entire bitmap memory , scaled down, fail large images in low memory scenarios.
picasso can, , incase large image.
picasso.with(getactivity().getbasecontext()) .load(new file(picturepath)) .resize(300, 400) .placeholder(r.drawable.placeholder) .error(r.drawable.errorimage) .into(imageview);
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