Should I choose Cardboard SDK or Oculus Sdk? -


i'm new vr development, bit confused what's differnce , relationship between cardboard sdk , oculus sdk, if want develop app can play 360 vr video or photos, 1 better should choose?

by oculus sdk, assume mean mobile sdk gearvr since mention cardboard. if you're talking sdk pc, question oculus vs steamvr vs openvr vs morpheus :)


the major choice develop think comes down timeline , audience is.

gearvr best quality device out there right , more polished cardboard, , requires specific expensive hardware (note 4 or s6, note 5). has store people buying things off of (even if it's not yet). since gearvr apps in development need signed, have audience if can commit @ least demo accepted on samsung store. (the alternative have every user use developer-signing system, means you'll tens of people instead of thousands see probably)

cardboard short-term experience. there no head-straps on cardboard reason - it's intended hold minute or 2 @ time. of audience people interested in tech demos, many more people able try out app. google working on stuff behind scenes, there may more meat on in future - non-cardboard vr device i've heard rumors of, , they're pushing cardboard pretty hard classroom experiences. , in couple years, every phone might have sensors enough give gearvr-level experience.

both sdks give basic two-eye 3d stereo rendering framework. oculus' little more fleshed out built in scene loading (it converts fbx format made modo, expensive) , ui library (i'm not happy though).

either way, of work independent of sdk use, don't think you'll boxing in whichever 1 choose.


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