android - Why can we not use TangoService_connectTextureId() and TangoService_connectOnFrameAvailable() simultaneously? -
why can not use tangoservice_connecttextureid() , tangoservice_connectonframeavailable() simultaneously? (see c api) want display color camera image, use tangoservice_connecttextureid(). however,
i want access camera pixels image processing, use tangoservice_connectonframeavailable(). there reasonable explanation why cannot use both of these function simultaneously? what's best alternative in situation?
use connectonframeavailable , use image create own texture - going other way might leave trying figure out how pry texture out of gpu
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