input - MonoGame/XNA Mouse.GetState() always returns 0,0 position -
i'm trying position of cursor calling mouse class , using getstate method return value 0,0. i've searched everywhere , code looks same on other examples. i've tried alternative ways of declare class same results.
public void update() { var ms = mouse.getstate(); cursorpos = new vector2(ms.x, ms.y); }
if using mono, it's possible mouse.getstate method extended. on past versions there problems mouse.setstate method, problem in mouse.getstate... suggest take latest mono framework.
or can try access directly method.
var ms = microsoft.xna.framework.input.mouse.getstate(); var mp = new point(ms.x, ms.y);
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