input - MonoGame/XNA Mouse.GetState() always returns 0,0 position -


i'm trying position of cursor calling mouse class , using getstate method return value 0,0. i've searched everywhere , code looks same on other examples. i've tried alternative ways of declare class same results.

public void update() {     var ms = mouse.getstate();     cursorpos = new vector2(ms.x, ms.y); } 

if using mono, it's possible mouse.getstate method extended. on past versions there problems mouse.setstate method, problem in mouse.getstate... suggest take latest mono framework.

or can try access directly method.

var ms = microsoft.xna.framework.input.mouse.getstate(); var mp = new point(ms.x, ms.y); 

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