multithreading - IOS: opengles and EXC_RESOURCE WAKEUPS -
my team having problems wakeups per second (from here w/s) limit in main thread. when analyzed, how many wakeups caused what, found around 100 w/s unacounted for.
after stripping our library element element found out, apples opengles framework problem. linking framework empty app leads 100 w/s in main thread.
does have experience problem? possible configure framework in way, takes less of precious resource?
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