lua - Corona : score keep running/ save it and show it after -


my score doesn't stop when main object hits obstacle (keeps running on storyboard restart , start screen). want stop , able save , show gamer next time (even share on facebook if it's possible ). image pop out player can find best score ever, , current score.

score = 0   local scorenumber = display.newtext(score, 200, 0, nil, 50) scorenumber.xscale = 1.2 scorenumber.yscale = 1.2  local function updatescore() score = score + 1 scorenumber.text = score end  timer.performwithdelay(100, updatescore, -1)  local scoretext = display.newtext("score:", 0, 0, nil, 50) scoretext.xscale = 1.2 scoretext.yscale = 1.2  end 

you know when stop score,

 score = 0  local scoretimer   local scorenumber = display.newtext(score, 200, 0, nil, 50)  scorenumber.xscale = 1.2  scorenumber.yscale = 1.2   local function updatescore()    score = score + 1    scorenumber.text = score  end  scoretimer = timer.performwithdelay(100, updatescore, -1)   local scoretext = display.newtext("score:", 0, 0, nil, 50)  scoretext.xscale = 1.2  scoretext.yscale = 1.2  end 

so once game on cancel timer using timer.cancel(scoretimer). save score use check here ,

save highscore on corona sdk?


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